Archive for the ‘Art’ Category

WIP August 6th, 2008

Wednesday, August 6th, 2008

I may have a proper post later in the week, but I just want to kick out a quick note to those who check this thing to know what I’m working on at the moment. Now that I’m past whatever weird sinus troubles I had for about a week, I’m getting enough sleep to have the power to draw non-crappily. Here’s the current workload:

1.) The main thing is a group of commissioned artwork that I keep bringing up. For some weird reason, I’m having trouble drawing one pose that I’d sketched weeks earlier. I’m slowly battling it and may be able to get it right soon or I’ll switch to another character.

2.) I’m still putting my first two ‘universe’ comic stories together in my head. I’m hoping that the first one is enough to give people a basic gist of the universe’s feel and past without resorting to info dump. Plus, it’ll be interesting to see if people get (or care) about one of the big things that I hint towards in the first one. The first story has no real action (except for single shot of people kicking butt) while the second one starts off like the end of a story and ends with the beginning of almost every story that happens after that.

3.) I’m finally toying around with a program that I should’ve been checking out long ago. It’s caused me to have tons of new, random ideas that I’ll never get around to fleshing out, but I plan to have some fun on the side with it. Besides, if I get good with it, ScrollBoss will have some interesting new content. No, I’m not telling you what it is yet, but I will when I get some screenshots (or more) together.

4.) Website sections still being worked on (but not much right now) include Illmosis’ Character Profiles (if you refresh the one that I linked to, you’ll see the random profile pic script at work) and ScrollBoss’ Game Index. I need to update MugenBoss’ item system before I start asking people if they want me to host their stuff.

Bad Girl Weekend

Sunday, June 29th, 2008

Linda from Double DragonFigured I’d post something I drew since I barely seem to do that here anymore. It’s Linda, a very, very bad woman from the old arcade game, Double Dragon. I drew a picture of her in practically in the same pose a few years back but that didn’t turn out so well. Too cartoony. This is more like it. It’s weird because I was thinking of drawing it over again recently because I need art of her for a few ScrollBoss projects. Out of the blue, a friend of mine e-mails me because he needed the old pic for a fan game project. I was glad that he wanted to use my art, but I felt bad because it was a bad picture. So that was sign that I need to draw her again. Plus, it’ll be good to have a pic of her that matches the quality of that Abobo pic I did last year.


Harley Quinn Lego figure I bought that Lego set with Harley Quinn just for the minifig. Seriously. The Batman Begins-style Batman that comes with it was immediately put aside for trading fodder and the other parts are still in their bags to be sorted later on. It comes with some of those little diamonds and gems that you can put into a treasure chest and has lots of good vehicle parts. But, really, it’s all about Lego Harley Quinn.

More Mallets and more other stuff and thangs

Sunday, May 11th, 2008

Harley Quinn 2008 color - regular First of all, here’s that Harley Quinn in color. Ain’t she cute? People still seem to like it now that it’s in color so I guess I didn’t screw it up. Some like the shine effects on the fabric, but I tried to avoid making it look like she’s wearing a catsuit made of Heinz ketchup and an oil slick. Clicking this link will let you see Harley with the alternate face that I mentioned before. I was seriously thinking of Stimpy the cat when I drew that face but decided to draw her with the face that’s in the main picture but a Google Image Search for more costume reference turned up a DCAU Batman cover with her making that same cartoony face. Correction: whoever drew that cover did it right and I botched it. All of it was still fun to do.


If you felt a disturbance in the universe on Friday night, that’s my fault. For the first time ever, I managed to find a Ground-Zero Entertainment kung-fu flick on DVD that didn’t crash during the movie or Wu-Tang video, show that it was made from a heavily-wrinkled video tape, have their VHS tape player’s menu screen pop up in the middle of the movie or just burst into flame for no good reason. I’m still shocked that I was able to watch everything on it. The movie, Return of the Deadly Blade starring Yasuaki Kurata & David Chiang, was an okay flick for the $3 that I paid Big Lots for it. Not great, but not horrible. The bonus music video was for “Chessboxing” and is worth at least $1 by itself. There’s a lot of other short bits like trailers, actor bios and a video of Poppa Wu droppin’ knowledge while playing chess. I think I’ll go back to giving Ground-Zero more of a chance after this one.


The main cleaning account that I’m working now has an actual break in it. Due to that, I started bringing a small notebook and pencil with me to catch any mental droppings that roll off my brain. I seem to get a lot more ideas and my creative flow is stronger than it was when I was doing two break-less accounts. Back then, I’d have dozens of stray ideas a week but could only remember a few by the time I got back home. Now I’m sketching out all kinds of random stuff including character redesigns, poses and even lettering pixel widths for future mini-logos. I feel some sort of mental momentum happening. With any luck, that’ll lead speeding up my drawing time and getting more work done.

Mallets, troopers and news

Monday, April 21st, 2008

Harley Quinn B&W artwork I’ve only posted this Harley Quinn picture in a few places, but the response has been surprisingly positive. I’d like to thank everyone who had a kind word to say about this one. The funny thing is that I drew this just to have something new on the site for the week. You can see and learn a bit more on the Illmosis gallery page. I was trying to give her a slightly Looney Tunes vibe with the pose as if Bugs Bunny was up to bat against the Gashouse Gorillas but with a shade of sex appeal. I just noticed that she’s also channeling a bit of Ed Grimley in the legs there. I’ll give you a few seconds to be disturbed by thinking of Harley Quinn, Bugs Bunny and Ed Grimley at the same time. Time’s up.Check out how I ran out of room and had to draw the mallet on a separate piece of paper:

Harley Quinn - photos of line art

Really, I was (and still may) lightbox all that onto bigger and better paper or bristol board, but I scanned and reassembled it anyway. You can barely see the second, silly face I’ll probably use as a variant version of the pic.


Work on Nutroll:The Illness continues! These people will be on monitors in the background. They were drawn with the hasteness since you’ll barely be able to see them anyways.

NNC Monitor drawings

The woman in the upper right corner will be a reporter in another book.


G.I.JOE 25th Anniversary: 10 single pack Cobra Troopers

I bought two more Cobra Troopers this weekend which brings my grand total up to 10. They had two more and I had more than enough money to buy them but I decided not to be a hoarder and left them for someone else to get. 10 is probably enough for any set-up or diorama I want to do anyway.

F***y F*** F***!!!!

Friday, March 14th, 2008

So I was gathering the layout sketches for “Nutroll: the Illness” only to find out that I only have about 50% of what I was looking for. Of course, that 50% turns out to be the GOOD version of the beginning pages. I thought I had it set out with the other group of layouts and character designs, but it’s not here. I wanted to start on that this weekend, but it looks like I’ll be spending Saturday and Sunday looking for it. My Pissedoffometer just hit a level usually reserved for disgruntled ninja assassins and surly town drunks. For all those who plan to bring some s*** today, please be aware that I will have none of that and will use sudden violence to demonstrate that fact. For Rilla.

You will know I haven’t found it by Sunday if you think you can hear some random Black dude from Ohio yelling a stream of non-stop curse words at about 3 AM. That’s 3 AM Eastern Standard Time and the running time will range between 10 to 23 minutes with no commerical interruptions.You have been warned.

Deep cover on the incognito tip

Thursday, March 6th, 2008

Memoirs of a Virtual Caveman - Book photo Check out what was waiting for me in the mailbox today. That’s right, it’s the book Memoirs of a Virtual Caveman by Rob ‘Dire51′ Strangman! It’s also the the first book cover that I’ve ever had a chance to draw, color and even letter. The cover looks a bit scrunched even though I thought I had the recommended cover dimensions right. The worst part is how the crystal-clear printing process drops dime on how I went all lazyhouse on the giant game cart’s cover. The shame! I plan to start reading this one Sunday night and I’m sure that the video game lore within will put a smile on my face. The stories are from that rare breed of gamers who love play mechanics and techniques more than graphics and random techno soundtracks but don’t get annoyingly pretentious about it. There’s even a chapter about Rob’s OPCFG site, a place that talked about old-school gaming before it was cool and inspired me to try and make something more out of ScrollBoss. I’ll ramble some more about this book after I’m done reading it.

Memoirs of a Virtual Caveman

Friday, February 22nd, 2008

Remember that book cover that I drew and colored a lil’ while back? It’s out!

Virtual Caveman 350p

Memoirs of a Virtual Caveman is a book by Rob “Dire 51″ Strangman, the creator of some great video game-based sites including the mighty OPCFG, the West Mansion Splatterhouse shrine and the Ghoul Realm that pays tribute to Capcom’s G ‘n G games. It’s full of real-life video game stories that kick off from the Atari 2600 days up until the beginning of the Playstation 1 era. Many of the articles I’ve read about the early days of video games miss the mark by a mile because there’s a lot of stuff that no one remembers until they start telling stories from back then. I’ve only seen some of the stories in their early forms and even then they were fun to read. Some will make you nod or smile as you remember a similar experience and others will make you twitch with envy (especially if the duffel bag story is in there). Rob and those who contributed stories to the book worked their butts off to bring you some true wayback action in book form and I hope you give it a shot. Plus, I drew the cover, so I did a lil’ bit, too. You’ll have to read the book to fully understand what the cover means. No, I’m not telling you. Snitches get stitches!

The book is finally available for the buying and the reading Lulu.com. Buy it as soon as you can and let them know if you dig it!

Truetorial: Wendy Milan

Monday, January 28th, 2008

Someone asked if I could post a merged version of that Truetorial posts I made while working on the Wendy Milan pic. I decided to do it because it’s a good idea and it gives me a chance to improve it a bit. I call it a ‘truetorial’ because it’s a tutorial that includes all the parts where I screwed up. I think some people get discouraged by seeing flawless tutorials and think, “Yeah, well, whoever wrote this is a pro.” Showing the mistakes is a nice way of saying, “Look, if an idiot like me can do this, you can do this.” This one isn’t really in-depth but I hope it gives you a few tips for drawing fan art from sprites.

Wendy MilanStep 1.) First, you need to gather some reference. Internet image searches can help a lot but it depends on the character’s level of fame. Searching for a popular character like Master Chief or Lara Croft will give you buttloads of pictures and loads of butt-pictures if you don’t turn on ‘Safe Search’. If you’re drawing someone from an obscure SNES side-scrolling beat-em-up, you’ll probably just find a few random graphics on a fan site ran by some crumb bum. If you can’t find the pose you’re looking for, you’ll have to get your own reference. Fire up the game or pause it (if you can) or take a screen capture of it like I had to here. I sketch the pose a few times while trying to get all the limbs in the right places and add my own spin to it. This is also a good chance to get some of the surplus fail out of my system. Unless you absolutely must keep the same exact dimensions and shape of the sprite for game-related or contest purposes, don’t be afraid to fix anything mistakes the sprite has like screwed-up anatomy and broken perspective. If the pose is just impossible to do or is only possible due to the weird proportions of the sprite style, you may have to mess around with the anatomy a bit to get the pose right. If you’re afraid that people will complain about the changes in message board or art site comments, just remember that they’ll complain if you leave them in, too.

Wendy Milan 2007 - Crappy EditionStep 2.) After days of almost drawing the picture and then remembering that I had to do other things for about 3 other people, I decide to finish it on Saturday, a day where I’m usually stumbling around like a zombie from an accumulated lack of sleep. I take a first attempt at it that to solidify a few more things. Sometimes, it’s a mess of lines that I plan to go over later or just take note of any problem areas. With maybe 4 hours of sleep in my system, the first attempt here is horror beyond imagining. It is so ugly that I spend the rest of the night thinking of giving up drawing forever. At least once I think about awkwardly jumping out of the second story window head first with the futile hope that the impact would break my neck and kill me instantly. Just… just anything to not think about how I drew that. I crawl into bed, curl into the fetal position and fall asleep while listening to “Living Inside Myself” by Gino Vannelli hoping that tomorrow will be a better day*.

Wendy 2007 - pencilsStep 3.) After six hours of sleep, I take a second shot at the picture while noting everything that didn’t work the first time. The torso width and big boots match the sprite better even if it’s weird to see her with a realistic face. More adjustments are made to those weird shoulder pads after I see how they look in other animation frames. That brings up another rule to remember: get multiple pictures and/or sprites of whoever you’re drawing. Even if you’re drawing a pose from a single sprite, you may not have a good view of all the outfit details or might be drawing the only sprite where something was drawn incorrectly.

Wendy Milan 2007 - inked 4.) After I decide that I don’t hate how this one looks, I break out the .08, .05 and .01 Micron pens and begin to go over the pencils with ink. The .05 tip is for the main details, the .01 is for really small details like the fine linework in the hair and the .08 takes two trips around the outline so it’s not just a boring, flat outline. This one turned out okay but there were certain things that I was uncertain about. Her face gives off the exact ‘nice girl’ vibe that I wanted and I like how the hair turned out fine here. The boots… notsomuch. Since I’ll also be using for things where I’ll have to shrink it down to super-small size, I put a really thick outline around the whole thing.

Wendy Milan - line cleaning 5.) I scanned the pic in pure Black and White mode at 600 dpi. How big is that? 2492 by 6263 pixels. To look at that at full size, it’s probably twice as wide and six times as tall as your monitor. I don’t have a fancy-pants program that automatically cleans line work into vectors, so I have to clean them manually. My main trick is to use PSP7’s ‘Retouch - Smudge’ tool set just high enough to blur the out the stray pixels without bending the line then use ‘Adjust Brightness/Contrast’ to get crisp lines again. Sometimes I can use ‘Despeckle’ -> ‘Gaussian Blur’ (VERY lightly) -> ‘Adjust Brightness/Contrast’ on the side. But I usually have to use the line tool to redraw some lines that look too bad to clean. My computer isn’t powerful enough to color it at this size and would crap it’s soul if I even thought about it so I shrink it down to 836 by 2100 pixels. Still unsure about a few things so I posted a preview of it on the Prime Central Station board. Z_Sabre_User pointed out that the leading leg looked a bit oddly shaped. I think the way that the tall kneepad covers up where her knee is gave her leg that sausage look. So I went back to the original and added a slight curve to it and fixed a few other things I didn’t like. Glad I didn’t fully clean the lines at first because it’d have sucked to re-clean that mess twice.

Wendy Milan - color 6.) With crisp lines in effect I add a transparent Multiply Layer with base colors that are partially taken from the sprite’s lightest colors. All the shading is done on more Multiply layers. The shiny lighting was made with transparent Normal layers just to lighten it up a bit and Dodge layers which adds that funky, fully-saturated look that enhances the shininess. Once it was fully colored in, I posted it on the Prime Central Station board and sweated Bullet Bills until a few kind people told me that it wasn’t completely fugly.

That’s the end of this truetorial which shows just about everything I do when I do what I do, especially the mistakes. It’s not that I think I’m great or even good, but I hope there’s a few tips that’d help someone out. As for why I drew Wendy, you’ll have to wait a while on that.

* - Yes, that’s a joke. I just got to a point where I put the picture to the side and watched Kool Moe Dee on Soul Train. Besides, the window has a mesh screen that can’t be moved. So there’s that, too.

The Haps - January 14th 2007

Tuesday, January 15th, 2008

Virtual Caveman 350p
Here’s a quick post of random things I’m up to at the moment:

1.) ‘That thing’ that I was working on but only mentioning in a vague manner like Peter Potamus is now done. Click the pic over there to get all the info and I’ll have a post all about this later on in the week. If you know me, try not to act too surprised that I drew a background.

2.) Random pics that I haven’t forgotten about for other people: Snake-Eyes v.1 (currently in loose pencils), a kunoichi from the Punisher arcade game and a redrawn Martha from Combatribes because the old one turned out horrible.

3.) ScrollBoss’ first 2008 update hits tomorrow with a MUGEN version of Shinobi’s first stage, a review of Toaplan’s Knuckle Bash and some other random things. And damn me for not taking a pic of the Knuckle Bash cabinet when All American Comics had it in their store a few years ago. I think the cabinet is the only thing that tells you what the hell the characters’ names are. The Shinobi stage isn’t 100% perfect, but it’s better than the one wiped out by the horrific HD crash from a few years ago. I am NOT going to spend more of my life trying to record the timing of the little squirmy ninja hostage kids for a stage that, honestly, no one else is really going to give a crap about. At least it’s done and I can take it off the W.I.P. page.